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Magnet 3D Mode

A magnet on a steel rod swings over a bed of iron, with more power every phase, then falls onto the pile. Every control in Magnetic 3D settings, explained.

What Magnet 3D Does

A magnet hangs on a rigid steel rod over a bed of iron pieces. The run is a row of power phases, Magnet power ×1 up to ×8. In every phase the magnet waits in the middle while the new power eases in, then swings left, across to the right and back to the middle.

The pass is the same every time, only the power goes up. At ×1 and ×2 the magnet only tugs at the bed. Around ×3 the first pieces jump up, and by ×8 most of the bed is packed onto the magnet. Then the screen says Magnet off: the magnet is let go, drops onto the pile with a small bounce, and the iron cascades off. The default run is 8 phases of 3.25 seconds plus 4 seconds for the drop, so 30 seconds.

Tip

  • The camera stays fixed for the whole run, so every phase can be compared with the last.
  • Randomize picks a magnet, a piece and an iron palette, always keeps the power ramp, and fills 30 seconds.

Basics

Magnetic 3D settings is one panel in Engine. Camera, lighting, background and grade are in the shared 3D sections. The default look is a dark slate studio with real shadows.

Technical parameters

  • Basics shows: What happens, Object shape, Magnet shape, Starting layout, How many objects (100 to 20000) and Magnet strength (200 to 9000).

Programme and Shapes

What the run does, and what the magnet and the iron look like.

SettingWhat it doesRange / defaultTip
ProgrammePower ramp is the run described above. Lift & rain (classic cycle) is the older mode, where the field lifts the swarm and drops it again on a loop.Default Power rampRandomize always uses the power ramp.
Magnet shapeHanging Ball (the iron encases it), Horseshoe (the swarm hangs off its two tips), Bar Magnet (both ends), Ring (the swarm wraps the rim), Disc, Cube Magnet, Pot Magnet (grips with its bottom face), Capsule or Electromagnet (a copper coil).Default Hanging BallHorseshoe and Bar Magnet grow a clump at each end.
Magnet sizeHow big the magnet is.0.3 to 3, default 1
Object shapeSteel Cubes, Ball Bearings or Rounded Blocks, all in one stainless finish.Default Ball Bearings
Show magnetShows the magnet and its rod.Default onKeep it on. Iron flying up to nothing looks like a glitch.

Power Ramp

How many phases the run has and how long each one lasts. The line under these settings shows the ramp, ×1 to the last power and then OFF, with the total length.

SettingWhat it doesRange / defaultTip
Power stepsHow many phases. The last phase is the highest power.1 to 12, default 84 steps make a quicker clip.
Swing secondsHow long one phase lasts: the wait in the middle and the full swing.2 to 15, default 3.25
OFF payoff (sec)Time after the last phase for the magnet to fall and the iron to cascade off.0 to 12, default 4At 0 the video ends before the magnet lands.
Power labelShows Magnet power ×3 over Phase 3 of 8, and Magnet off at the end.Default onKeep it on. The number is what makes each phase feel stronger.

The Field and the Objects

How hard the magnet pulls, and how the iron behaves.

SettingWhat it doesRange / defaultTip
StrengthHow hard the magnet pulls at full power.200 to 9000, default 1500Too high and the bed jumps up at ×1.
Lift heightHow high the magnet hangs above the bed.80 to 1200, default 175
ReachHow far the pull reaches into the bed.120 to 2000, default 900
Clump tightnessHow close the pieces pack onto the magnet.0 to 1, default 0.55
Object countHow many iron pieces are in the bed.100 to 20000, default 1600Raise it slowly and check that playback stays smooth.
Object sizeHow big each piece is.3 to 24, default 10
GravityHow fast the iron falls.200 to 3000, default 1200
BouncinessHow much the pieces bounce when they land.0 to 0.9, default 0.22

Color and Audio

The iron colours, the magnet colour and the sounds.

SettingWhat it doesRange / defaultTip
Color modeHow the tints are spread over the pieces, such as Solid Metal, Height Fade or Two Tone.Default Solid Metal
Object tint, Second tintThe iron colours. Second tint shows only for the modes that use two colours.Defaults iron grey and rustNatural iron colours look real. Bright colours look like plastic.
Magnet bodyThe paint on the Horseshoe, Bar Magnet and Pot Magnet. The steel magnets ignore it.Default red
Override audioReal metal clinks as pieces hit the magnet, and a fall at the end.Default onTurn it off to play your song instead.

Common Problems

What to check when Magnet 3D misbehaves.

ProblemWhy it happensFix
The first phases do nothingAt ×1 and ×2 the magnet only tugs at the bed. That is the build-up.Lower Power steps to start closer to the big phases.
The bed jumps up at ×1Strength or Reach is high.Lower Strength or Reach.
The video ends before the magnet landsOFF payoff is too short.Raise OFF payoff (sec) to 3 or more.
Magnet body does nothingOnly the Horseshoe, Bar Magnet and Pot Magnet are painted.Pick one of those magnets.
Playback stuttersToo many objects.Lower Object count.

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