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Ball Crush 3D Mode

A chrome ball with its weight on screen drops onto a structure of cubes, heavier every round. Every control in Crush 3D settings, explained. (Pro)

What Ball Crush 3D Does

A chrome ball with its weight written above it drops onto a structure built from small cubes. Every cube is its own solid body resting on the one below it, so nothing about the collapse is scripted: the ball lands, the cubes it hits push their neighbours, and the structure gives way differently every time.

Each round hard-cuts to a fresh structure and a heavier ball. The default run climbs the whole weight ladder, 1 kg, 5 kg, 20 kg, 50 kg, 100 kg, 500 kg, 1 t and 10 t, at 6 seconds a round, so one loop is 48 seconds. A light ball may only knock a few cubes off, and the heavy ones go straight through.

Tip

  • Fewer rounds keep the heaviest weights: 3 rounds runs 500 kg, 1 t and 10 t.
  • The same seed always builds the same structures, so the export matches the preview.

Plans and Basics

Crush 3D settings is one panel in Engine and needs Pro. Anyone can open Ball Crush 3D, watch it and record it on its default settings. Camera, lighting, background and grade are in the shared 3D sections, which need Pro.

Technical parameters

  • Basics shows: Structure, Cube detail (8 to 32 per side), Rounds (1 to 8), Gravity (120 to 3000), Material strength (0.25 to 4) and Drop height (60 to 900).

Rounds, Cubes and Structure

How long the run is, and what the ball lands on. The line under Rounds shows the weight ladder and the loop length, and the line under Cube block shows how many cubes the structure has.

SettingWhat it doesRange / defaultTip
Rounds (weight ladder)How many rounds the run has. Fewer rounds keep the heaviest weights.1 to 8, default 84 or 5 rounds suit a Short.
Seconds per roundHow long each round lasts before the hard cut.3 to 12, default 6
Columns per sideHow finely the structure is cut into cubes. More columns means smaller cubes and many more of them.8 to 32, default 8Every step up adds a lot of cubes. Raise it slowly and check that playback stays smooth.
Block width, Block heightThe size of the structure.140 to 700 and 100 to 700, defaults 260 and 560
StructureThe shape the cubes are stacked into, such as Plain tower, Pyramid, Cone, Dome or Pagoda, or Random for a new shape every round.Default Plain towerTall, narrow shapes topple. Wide, low ones crater.

Drop and Debris

How hard the ball hits and how the rubble behaves.

SettingWhat it doesRange / defaultTip
Drop heightHow far above the structure the ball starts. Higher hits harder.60 to 900, default 300
GravityHow fast everything falls. Lower plays slower and heavier, like a high-speed camera.120 to 3000, default 350
Press force (× gravity), Press duration (sec)Keeps pushing the ball down after it lands, like a hydraulic press, so it drives through even in slow motion.Defaults 2.5 and 2Set the force to 0 for a pure free fall.
Box frictionHow well the cubes grip each other. More friction lets the pile hold a steep slope.0.25 to 4, default 1Basics calls it Material strength.
Box bounceHow much the cubes bounce, which sets how far the rubble scatters.0.3 to 2.5, default 1

Look, Weight Label and Audio

The colours, the number on screen and the sounds.

SettingWhat it doesRange / defaultTip
Cube colorsSolid, Gradient (bottom to top) or Rainbow (around the block).Default Solid, orangeA gradient shows how deep the ball went.
Color A, Color B (top)The cube colours. Color B is the top of a gradient.Defaults orange and red-orange
Ball color, Ball metalness, Ball roughnessThe look of the ball.Defaults light grey, 1 and 0.3
Show weight, Label styleThe weight of the ball over the scene, in a Big, Neon or Minimal style.Default on, BigKeep it on. The number is what makes each round heavier than the last.
Override audioThe mode's own sounds for Ball impact, Cube shatter and Box landing, each with its own pick.On, defaults Clank, Rubble and CardboardTurn it off to play your song one note per impact instead.

Common Problems

What to check when Ball Crush 3D misbehaves.

ProblemWhy it happensFix
The first rounds barely do anythingLight balls only knock off a few cubes. That is the escalation.Lower Rounds to start on a heavier weight.
Playback stuttersToo many cubes. Every cube is a real body.Lower Columns per side.
Rubble flies too farBox bounce or Drop height is high.Lower Box bounce or Drop height.
The ball stops on top of the structureThe ball is light, or Box friction is high.Raise Press force, or lower Box friction.

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