Jelly 3D Mode
A jelly drops through glass rings and funnels and gets softer every attempt until it squeezes through. Every control in Jelly 3D settings, explained. (Pro)
What Jelly 3D Does
A jelly falls into a stack of glass rings, funnels or tubes, each opening tighter than the last. The jelly is a real soft body: a closed mesh of points held together by springs and by the pressure inside it, so it squashes, wobbles and springs back on its own.
The first attempt is almost solid, so it bounces off the first opening it cannot pass. Every attempt after that it gives up some of its hardness, until it is soft enough to squeeze all the way through. The counter and the meter on screen show how solid it still is. When it fits, the shot holds on the win and the run starts again from attempt 1.
Tip
- The run is simulated on a fixed clock, so the export is the same run as the preview.
- Keep the jelly fully solid. A see-through jelly takes on the grey of the stage behind it.
Plans and Basics
Jelly 3D settings is one panel in Engine and needs Pro. Anyone can open Jelly 3D, watch it and record it on its default settings. Camera, lighting, background and grade are in the shared 3D sections, which need Pro.
Technical parameters
- Basics shows: Squeeze challenge, Jelly shape, Wobbliness (0.8 to 30), Container, Level and Jelly size (30 to 300).
The Squeeze Challenge
The goal the jelly works toward. Level picks the apparatus it has to get through, and Escalation decides how its hardness drains away.
| Setting | What it does | Range / default | Tip |
|---|---|---|---|
| Squeeze challenge | Gives the jelly a goal. Off, it simply drops and wobbles in the glass. | Default on | Keep it on. The question is what makes people watch to the end. |
| Level | The apparatus: Ring tower, Funnel + rings, Cone fall, Tube drop, Slide tubes, or Classic gates (shelves with a hole cut through them). | Default Ring tower | Each level has its own silhouette, so a series can use a different one per video. |
| Escalation | Softens steadily loses the same hardness every attempt. Holds out, then melts gives several clean bounce-offs, then a sudden collapse into jelly. | Default Softens steadily | Holds out, then melts makes the stronger first seconds. |
| Attempts before it fits | How many attempts the run plans for before the jelly is soft enough. | 1 to 20, default 6 | |
| Seconds per attempt | How long one attempt runs before the next drop. An attempt that is still squeezing is never cut off. | 1.5 to 15, default 4.2 | |
| Hold on the win (sec) | How long the shot stays on the jelly once it is through. | 0.5 to 10, default 2.8 | |
| Show challenge text, On-screen question | The question at the top, the attempt counter and the hardness meter. The question is your own text. | On, default "Will it fit?" | |
| Loop the challenge | Starts again from attempt 1 after a win. | Default on |
The Jelly and Its Jiggle
The object itself and how it moves.
| Setting | What it does | Range / default | Tip |
|---|---|---|---|
| Shape | Jelly ball, Jelly cube, Jelly donut or Jelly capsule. Each squeezes through differently. | Default Jelly ball | The capsule has to line up on its narrow side, which makes the near misses longer. |
| Detail (points) | How many points the jelly is built from. More points fold more smoothly and clip less against the rims. | Low (12) to Ultra (642), default Ultra | Lower it only if playback stutters. |
| Jelly size | How big the jelly is. | 30 to 300, default 110 | |
| Stiffness (wobble Hz) | How fast it wobbles. Lower is floppier. | 0.8 to 30, default 4.5 | Above about 9 it reads as rubber rather than jelly. |
| Damping (jiggle decay) | How quickly the wobble dies away after a hit. | 0.005 to 1, default 0.07 | |
| Pressure (holds volume) | How hard the inside pushes out. Low lets it sag like a water balloon. | 0 to 24, default 14 |
Look, Container and Sound
What the jelly looks like, the glass around it and the sounds it makes. The stage opens on Jelly 3D's own studio look: a neutral grey set, so the coloured jelly is the strongest colour in the frame.
| Setting | What it does | Range / default | Tip |
|---|---|---|---|
| Jelly color | The colour of the jelly. | Default berry pink | A rich, saturated colour reads best on the grey stage. Randomize always keeps the jelly clear of the backdrop. |
| Jelly translucency | How solid the jelly looks. 1 is fully solid. | 0.05 to 1, default 1 | Lower values let the grey stage wash the colour out. |
| Surface, Surface relief | A texture on the skin: Gummy, Sour sugar, Bubble cells, Marbled swirl or Plain. | Default Gummy | A surface is what lets the eye read the shape while it deforms. |
| Container, Show glass, Glass translucency | The glass around the run: Glass tank, Glass flask or Glass tube. | Default Glass tank | The flask has no flat floor, so it cannot run the challenge. |
| Follow the object | Keeps the shot on the jelly wherever it goes. | Default on | |
| Own sounds | The jelly's own Impact, Squish and It-fits sounds, each with its own pick. Off, every impact plays the shared 3D note. | On, defaults Jelly, Squelch and Gloop |
Common Problems
What to check when Jelly 3D misbehaves.
| Problem | Why it happens | Fix |
|---|---|---|
| It never fits | Too few attempts for the level, or Stiffness is high. | Raise Attempts before it fits, or lower Stiffness. |
| It fits on the first attempt | The level is too easy for that size. | Raise Jelly size, or pick a tighter level such as Tube drop. |
| The jelly blends into the background | A pale colour on the light stage, or a low translucency. | Pick a richer Jelly color and keep Jelly translucency at 1. |
| Playback stutters | Detail is high on a slower device. | Lower Detail (points) to High. |
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