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Jelly 3D Mode

A jelly drops through glass rings and funnels and gets softer every attempt until it squeezes through. Every control in Jelly 3D settings, explained. (Pro)

What Jelly 3D Does

A jelly falls into a stack of glass rings, funnels or tubes, each opening tighter than the last. The jelly is a real soft body: a closed mesh of points held together by springs and by the pressure inside it, so it squashes, wobbles and springs back on its own.

The first attempt is almost solid, so it bounces off the first opening it cannot pass. Every attempt after that it gives up some of its hardness, until it is soft enough to squeeze all the way through. The counter and the meter on screen show how solid it still is. When it fits, the shot holds on the win and the run starts again from attempt 1.

Tip

  • The run is simulated on a fixed clock, so the export is the same run as the preview.
  • Keep the jelly fully solid. A see-through jelly takes on the grey of the stage behind it.

Plans and Basics

Jelly 3D settings is one panel in Engine and needs Pro. Anyone can open Jelly 3D, watch it and record it on its default settings. Camera, lighting, background and grade are in the shared 3D sections, which need Pro.

Technical parameters

  • Basics shows: Squeeze challenge, Jelly shape, Wobbliness (0.8 to 30), Container, Level and Jelly size (30 to 300).

The Squeeze Challenge

The goal the jelly works toward. Level picks the apparatus it has to get through, and Escalation decides how its hardness drains away.

SettingWhat it doesRange / defaultTip
Squeeze challengeGives the jelly a goal. Off, it simply drops and wobbles in the glass.Default onKeep it on. The question is what makes people watch to the end.
LevelThe apparatus: Ring tower, Funnel + rings, Cone fall, Tube drop, Slide tubes, or Classic gates (shelves with a hole cut through them).Default Ring towerEach level has its own silhouette, so a series can use a different one per video.
EscalationSoftens steadily loses the same hardness every attempt. Holds out, then melts gives several clean bounce-offs, then a sudden collapse into jelly.Default Softens steadilyHolds out, then melts makes the stronger first seconds.
Attempts before it fitsHow many attempts the run plans for before the jelly is soft enough.1 to 20, default 6
Seconds per attemptHow long one attempt runs before the next drop. An attempt that is still squeezing is never cut off.1.5 to 15, default 4.2
Hold on the win (sec)How long the shot stays on the jelly once it is through.0.5 to 10, default 2.8
Show challenge text, On-screen questionThe question at the top, the attempt counter and the hardness meter. The question is your own text.On, default "Will it fit?"
Loop the challengeStarts again from attempt 1 after a win.Default on

The Jelly and Its Jiggle

The object itself and how it moves.

SettingWhat it doesRange / defaultTip
ShapeJelly ball, Jelly cube, Jelly donut or Jelly capsule. Each squeezes through differently.Default Jelly ballThe capsule has to line up on its narrow side, which makes the near misses longer.
Detail (points)How many points the jelly is built from. More points fold more smoothly and clip less against the rims.Low (12) to Ultra (642), default UltraLower it only if playback stutters.
Jelly sizeHow big the jelly is.30 to 300, default 110
Stiffness (wobble Hz)How fast it wobbles. Lower is floppier.0.8 to 30, default 4.5Above about 9 it reads as rubber rather than jelly.
Damping (jiggle decay)How quickly the wobble dies away after a hit.0.005 to 1, default 0.07
Pressure (holds volume)How hard the inside pushes out. Low lets it sag like a water balloon.0 to 24, default 14

Look, Container and Sound

What the jelly looks like, the glass around it and the sounds it makes. The stage opens on Jelly 3D's own studio look: a neutral grey set, so the coloured jelly is the strongest colour in the frame.

SettingWhat it doesRange / defaultTip
Jelly colorThe colour of the jelly.Default berry pinkA rich, saturated colour reads best on the grey stage. Randomize always keeps the jelly clear of the backdrop.
Jelly translucencyHow solid the jelly looks. 1 is fully solid.0.05 to 1, default 1Lower values let the grey stage wash the colour out.
Surface, Surface reliefA texture on the skin: Gummy, Sour sugar, Bubble cells, Marbled swirl or Plain.Default GummyA surface is what lets the eye read the shape while it deforms.
Container, Show glass, Glass translucencyThe glass around the run: Glass tank, Glass flask or Glass tube.Default Glass tankThe flask has no flat floor, so it cannot run the challenge.
Follow the objectKeeps the shot on the jelly wherever it goes.Default on
Own soundsThe jelly's own Impact, Squish and It-fits sounds, each with its own pick. Off, every impact plays the shared 3D note.On, defaults Jelly, Squelch and Gloop

Common Problems

What to check when Jelly 3D misbehaves.

ProblemWhy it happensFix
It never fitsToo few attempts for the level, or Stiffness is high.Raise Attempts before it fits, or lower Stiffness.
It fits on the first attemptThe level is too easy for that size.Raise Jelly size, or pick a tighter level such as Tube drop.
The jelly blends into the backgroundA pale colour on the light stage, or a low translucency.Pick a richer Jelly color and keep Jelly translucency at 1.
Playback stuttersDetail is high on a slower device.Lower Detail (points) to High.

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